In a new report published by Bloomberg, it would appear that Halo Infinite originally had a much larger world up until Summer 2019. At this point, the team decided to gut over two-thirds of the content, and instead focus on a much more condensed experience.
Halo Infinite, which released yesterday (December 8th), is the first game in the series to feature a fully open world. Players travel between missions on Zeta Halo, completing objectives in the open-world, levelling up Master Chief’s abilities and unlocking new equipment. The experience could have been a lot different though.
The original vision for Halo Infinite was much closer to that of 2017’s ‘The Legend Of Zelda: Breath Of The Wild’. Zeta Halo was once far more expansive, and likely could have included some of the elements seen in Breath Of The Wild. One of the biggest complaints about Infinite’s open world so far is it’s reliance on a single biome type. It’s likely that a map based on Breath Of The Wild would have had numerous environments rather than one.
Breath Of The Wild, which received overwhelmingly positive reviews on release, features an open-world that reacts to the player. Its emergent gameplay and visually distinguishable points of interest made it one of the most engaging open-world games of the 2010s, and has since inspired titles like Genshin Impact and Immortals: Fenyx Rising.
PC players discovered a number of hidden multiplayer modes in Halo Infinite earlier this week. These modes are easy to find and access, boosting the total number of modes to 31 overall.
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Featured Image Credit: Microsoft / Nintendo