In an interview with Game Informer, writer David Gaider talked about the nature of the relationships in the Dragon Age series and how they are improving and making the relationships more complex. It will be more content based instead of focused on follower approval rating like in previous installments in the series.
“Previously, we had a lot of the follower content gated by your approval rating, whereas what we’re doing now, we’re having a lot more of your content event driven. The approval you‘re at informs the nature of the conversation.”
Creative director Mike Laidlaw added, “Your interaction aren’t just, ‘Hello, I’m here by my tent waiting for you,’ but instead something that feels like an outgrown of all your adventures together and the kind of things that you’ve been doing.
“In my ideal scenario, your interaction with the character isn’t just about having interacted with them; it’s about your interaction with them in relation to the whole game that you’ve chosen to play. So if you make really sweeping decisions in other parts of the game, that may actually change the nature of those interactions.”
Dragon Age: Inquisition is out in the fall of 2014 for PS3, PS4 and other platforms.