Everything New In Battlefield 2042 This Week – 20th January 2022

Battlefield 2042 is receiving a huge update this week that brings changes to Battlefield Portal as well as stability and bug fixes. Update 3.2 is set to release today on 20th January 2022.

Battlefield 2042 – Portal Changes

Battlefield Portal is a huge focus area for DICE in this week’s update. The team has made a few tweaks to the way that XP is earned. This means you should be able to progress further while playing one of the best parts of Battlefield 2042.

To start, the XP cap is increasing to 300 across all modes in Battlefield Portal. DICE says that its intentions are to reduce the frequency of XP bursts being capped during normal gameplay.

Alongside this, the way that Mastery and Weekly Missions are progressed is being altered depending on which Portal experience you’re playing. DICE previously limited how you could progress in Portal to prevent boosting. Now, there’s a tier system that dictates which modes you can earn progression in and those in which you can’t.

From today, you can earn full Player, Mastery and Ribbon XP in Featured Portal experiences. Weekly Missions also progress at the normal rate, too.

Moderate Portal experiences are classed as those that use modifiers, but not the rules editor, AI or Damage/Health modifiers. In these modes, Player XP is capped at 300xp per minute, Mastery is capped up to rank 12, and no ribbon XP is awarded. Missions can still be progressed.

Restricted experiences are modes that use all of the more extreme modifiers. In these modes, you can only earn Player XP up to a 300 per minute cap.

Credit: EA/DICE

Battlefield 2042 – Update 3.2 Patch Notes

Elsewhere in this week’s update, Battlefield 2042 is seeing another round of stabiltiy and bug fixes. Here is a full list of all the changes DICE is making.


  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load


  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long


  • Added multiple fixes to improve overall game stability 
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen


  • Sniper and SOFLAM scope glints now show from a further distance


  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
  • M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
    • Reduced Bullet Spread from 1.6 -> 1.1
    • Increased Damage Fall Off Distance from 35 -> 40

Battlefield Hazard Zone

  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen

Battlefield Portal

  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed

What do you make of the changes to Battlefield 2042 this week? Let us know across our social channels.

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[Featured Image Credit: DICE/EA]