Call of Duty Ghosts: Devastation DLC Review

If there’s one thing that the creator’s of Call of Duty Ghosts’ Extinction mode, Neversoft were criticized for, it was lacking replay value.
After completing past Extinction missions such as Point of Contact, set in a destroyed Colorado, and Nightfall which is set in a abandoned installation; players generally found that they didn’t want to replay extinction as there wasn’t much in it to keep players’ interests. SO, what did Neversoft do?
They upped their game…
Big time.

Mayday set on a research vessel in the south pacific, players will adopt the role of a response team answering a “Mayday” call from the vessel which is currently host of Samantha Cross; undoubtedly fans of the series will already have their ears twitching. There’s  intel to collect that will show players clips of the large Extinction narrative, which is actually better than Ghosts‘ original campaign.  The gameplay is fundamentally the same, go to a hive, plant drill, protect drill and then move to the next hive. Repetitive right?

Yes, but Neversoft has added new elements instead of flogging a very dead horse.
Tasty gadgets can be made to change each play through, such as a ‘Hypno-Trap’, enough said; and new versions of Venom-X which is fundamentally a super weapon against the Alien horde. But there’s more gadgets than that as well! Also, players will have to get schematics for said gadgets from rooms which they can access by using the drill. There’s more trophies for this mode since there is already a helluva alot more than previous installments. There’s another element known as seeders which can give birth to shooting alien turrets that can do some serious damage and annoyance; so kill these bad boys before they ruin your run.; this replaced the annoying Seeker from previous missions but they still have the toxic gas to look out for!  There is also a final new element as well at the end, another huge boss. Players will have to destroy said boss to finish the mode instead of retreating to their helicopter. But I will leave that there for you as not to spoil it.

But Mayday isn’t the only new addition to this pricey DLC.

You have four new maps:

  • Behemoth – A massive fright ship but close quarters, it’s dark and compact with a nostalgic hint of the Call of Duty Modern Warfare map Wetwork.
  • Ruins – An outdoor but small map, don’t let the size fool you though it’s still very open; assault rifles; oh and a predator kill-streak with six different abilities, speed and a last stand mode. Which I won’t spoil for you.
  • Unearthed – A medium sized outdoor map perfect for assault rifles and is simply a bog standard map.
  • Collision – Two cargo ships mashed together in a  cough ‘Collision’  cough, ignore the pun. Tight corners and blind spots, perfect for players who love close quarters.

The final part of the DLC is sub-machine gun the Ripper. Undoubtedly players who are familiar with the online will recognize the name from the countless messages they get from Ghosts demanding them to buy it before the DLC came out;  “Early Access.” It features a hybrid sight built into the weapon which means players can switch easily from close quarters to medium range. It’s one of those weapons that when players die because of it they’ll say “Well, that is overpowered!” Which it is.

Overall the Ripper lets the DLC down, and considering on PS4 it’s hard to find a game as only 4,000 players seem to be playing at any one time. But, Mayday saves the dignity of the DLC meaning that players won’t loose their £11.59 for nothing; but players who don’t buy it won’t loose sleep over not having the DLC.

Already bought the DLC, let us know what you think and comment below!