The Game Awards 2018 took place earlier this month and it’s given us a taste of what we can expect to be playing in the future.
One of the most exciting snippets we got from the awards was the reveal of Obsidian’s new RPG, The Outer Worlds.

The trailer’s been compared to some of the best games in the industry, namely the Bioshock series and Fallout: New Vegas.
Learn more about #TheOuterWorlds from Senior Narrative Designer, Megan Starks (@fictivate) in a interview she did with @RPGSite!https://t.co/2ZfO0uL5VZ pic.twitter.com/CRPCjDGgfU
— The Outer Worlds (@OuterWorlds) December 9, 2018
Speaking to RPGSite, the title’s Senior Narrative Designer Megan Stark has spilled some more details on the upcoming game.
Firstly, it looks like we’re going to be getting a lot of freedom in The Outer Worlds, with Starks stating: “As a designer, I’m always tempted to just have it made so that you can’t kill this person or that person!
“But we have a philosophy where we feel like it makes for a better gameplay experience to allow the player to do these sorts of things. You can even kill the scientist [from the trailer] if you want.”
Exciting stuff!
#TheOuterWorlds will be SINGLE PLAYER and have a player-driven story pic.twitter.com/wfFNBlhOV9
— JuiceHead (@JuiceHead33) December 7, 2018
The interview also confirmed some classic RPG tropes will be featured – with a bit of a twist.

Companions can accompany you on your travels, but because you’ll be encouraged to do whatever the hell you like, you can argue with them, make them hate you or even get them to fall in love with you. The companions will reportedly have their own motivations and morals, giving the feeling of a completely actualised and ‘real’ world.
Companions can also have their own allegiances to certain space factions. Don’t agree with their political standpoint? Dump ’em!
And naturally, with so much choice on the table, we can definitely expect a tonne of different endings.

The Outer Worlds is set to release at some point in 2019.