Call of Duty: Ghosts New Updated Patches Released PS3/PS4

Infinity Ward’s Call of Duty: Ghosts has just received a brand new patch. The patch will be heading for the PlayStation 3 (1.10) and the PlayStation 4 (1.13). There’s several changes coming for the game including balancing weapons and fixing exploits. 

First off, the patch for the PlayStation 3 will come in at 357MB while the PlayStation 4 patch will be a whopping 1806MB install. Here is the patch update list:

Weapon Balance:

  • All submachine guns except for the MTAR-X and the Ripper received a min damage range increase.
  • The Bizon and the CBJ-MS received a max damage range increase.
  • Preferred Weapon calculation fix.
  • Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers.


  • Fixed a minor bug where the loadout restricted icons didn’t update for clients when MLG rules are toggled.


  • Fixed out of map exploit with sat com and ballistic vests.
  • Fix for exploit in Sovereign.
  • Fix for exploit in Freight.
  • Fix for rock penetration exploit in Whiteout.
  • Fix for the mod that could change the killstreak classification from Assault to Support.

Additional Fixes:

  • Fixed an issue where the Friends List button helper appeared in a menu when it should not have.
  • MP Level up sound update.
  • Fix for the player’s match summary screen.
  • Ammo crate bug fix so you no longer improperly drop your weapon.
  • Fix so the player won’t experience a black screen if a Helo Pilot is called out while watching a killcam.
  • Fixed an issue where unlocked squad members would only have a knife.
  • Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected.
  • Improved bots behavior when using melee killstreaks.
  • fixed bug to Prevent jugs from collecting equipment that they can no longer deploy.

New Features:

  • New Multiplayer lobby music.
  • Added the ability to build loadouts based on operations, or completely randomize them.


  • Memory optimizations to improve performance.
  • FX optimizations to improve performance.
  • Slowed down Seekers by defaulting to walk initially before they run at players.
  • Improved difficulty balancing across solo and co-op.
  • Fixed issues with container spawns not always triggering.
  • Introduced the Alien Armory and the collectible alien “Teeth” system.
  • Updated attachments privileges for the M27 and LSAT.
  • Adjusted the solo hardcore Nightfall difficulty.
  • Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker.
  • Fixed some locations that allowed players to pick up/purchase items through geo.
  • Moved some scavenge items that were clipping into geo and unobtainable.
  • Updated the solo and co-op hardcore difficulties.
  • Updated the hardcore challenges to better reflect what challenges should be triggered and where.
  • Adjusted the spawn table to prevent aliens from spawning in undesired locations.
  • Reduced the melee damage of the Phantom in solo.
  • Fixed lobby focus issues with entering and exiting videos.
  • Update the “Long Shot” challenge for Nightfall.
  • Fixed FX issues with flares not always displaying the green FX.
  • Fix conflicts between a placed IMS and some traps.
  • Fix issue for late joiners so that they could contribute to active challenges.
  • Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien.
  • Players no longer see weapon based challenges when the “Pistols Only” Relic is active.
  • Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible. (Nightfall and Mayday)
  • Fixed case where some challenges were awarding multiple skill points.
  • Cleaned up logic for deployable items between hosts and clients.
  • Fixed host migration issues with locker keys not displaying in the HUD.
  • Last stand icon no longer shows in coop games after being revived.
  • Included Rhino kills on the “Kills” leaderboard.
  • Fixed spawning animation issues after a host migration.
  • Integrated new lobby music for each map.
  • Disabled the ability to activate special abilities while controlling the Trinity Rocket.
  • Removed Burst Fire as an attachment for locker weapons.

PS3 Specific:

  • Fix for killcam hitching on Fog.
  • Increased PS3 performance when killstreaks are used.