Maps
- Breakaway
- Fixed players or AI Soldiers sometimes not spawning in the correct HQ area
- Hourglass
- Fixes a bug where players were still receiving damage from the Tornado while inside the Stadium
- Kaleidoscope
- Sprinklers are now active for 9, instead of 20 seconds
- Sprinklers no longer deal damage
- Sprinklers should no longer affect players outside the building
- The freeze effect in the HUD is less intense
- Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope
- Orbital
- Fire from the rocket explosion event is no longer invisible and will slowly dissipate
- Renewal
- Fixed a bug where soldiers and vehicles would be affected by the storm while inside buildings
- Reduced rubberbanding when key events such as the rocket launch get triggered
- Bollards and ramps should no longer be triggered by deployed gadgets
- Toxic barrels now continue dealing area damage if another nearby barrel gets destroyed shortly after
- Fixed a bug/exploit where players were able to deploy gadgets or shields that would intersect with MCOMs, not allowing them to be disarmed
- Fixed a bug where container doors were still presenting the interaction prompt after being destroyed
- Updated destruction behavior for fences
- Minor prop objects at distance now pop more slowly
- Added support for traversal on objects linked to moving platforms
- Enabled cover occlusion for player damage from explosions
- Fixed a bug when elevator doors weren’t synced for players joining later during a match
- Players can now sneak and open doors close to them while ADS
- We’ve resolved multiple smaller issues across all maps that could negatively impact gameplay:
- Fixed some areas where players could get stuck
- Fixed floating of items
- Fixed some collision areas that caused players to fall through items/the map
- Fixed areas where planes could go through terrain while out of bounds
- Fixed being unable to interact with some objects
- Fixed some areas where players were able to see through the map
- Fixed behavior on some interactable objects such as doors
- Fixed clipping of objects such as vegetation
Battlefield Portal
- Made several improvements to the Portal Browser
- Name/Description is now autofilled when creating an Experience
- Name/Description fields of preset Experiences are now empty by default
- Browsing Experiences remembers your previous search query
- Resolved instances where the Browse tabs didn’t function correctly when applying custom filters
- Made adjustments to the chase camera on a number of vehicles in Battlefield Portal
- Fixed an issue which could cause a game crash when players were near a Kübelwagen
- Players no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicle
- The Defibrillator can no longer be equipped while swimming
- Stationary Machine Guns will now be destroyed alongside accompanying towers
- Added new VO lines for destroying or capturing objectives
- Added new VO line for tower collapse event on Caspian Border
- The tower on Caspian Border will now have improved barrage & projectile VFX before its collapse
- Players can now switch back to their secondary weapon on an Experience with all primary weapons disabled
- The Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary one
- You should now always automatically have your last played loadout in the next round
- Spawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA Mode
- Battle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista area
- Numerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian Border
Bad Company 2
- You can now switch back to the Mortar Strike gadget while it’s recharging
- You can now switch out from the Mortar Strike gadget using the inventory prev/next bindings (default mouse wheel) while it is recharging
- Fixed an issue where weapon under barrel attachments would trigger on button press even if the weapon was not selected at the time
- Rush – updated M-Com screens with arming/disarming progress bars and countdown timer
Audio
- Fixed the wrong VO playing when giving attacking orders as Dozer
- Fixed issue where Falck’s gadget VO would trigger when hitting enemies
- The healing sound will now always play when Falck heals herself with the S21 Syrette Pistol
- Adjusted Wingsuit audio for Sundance so they are easier to hear for enemies
- Added surface scrape sounds to vehicle with tracks when rotating stationary
- Improved audio across amphibious vehicles
- The MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be used
- Destroying a gadget should no longer trigger vehicle destroyed voice over
- Improved at range audio for the Recon Drone
- Low health sound should no longer get stuck when going into a vehicle
- Added audio VFX for turning on/off the Flashlight attachment
- The Prox Sensor should no longer emit warning sounds if no enemies are within reach
- Soldiers should no longer hear the opposite ping VO being triggered from a 3P view
- Improved audio consistency for vehicle call-ins
- Improving cockpit audio experience when driving enclosed Land Vehicles in first person
- Tweaked the vaulting sound when climbing ladders
- Added audio for birds on Renewal
- Added audio for destroying screens in the Synseco laboratory lobby in Renewal
- Improved audio for damage caused by storms
- Improved audio for vehicle gear shifting
- Fixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were fired
- Improved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by players