[UPDATE] Jaime Griesemer Leaves Sucker Punch Productions


Revealed over Twitter, Jaime Griesemer has announced that he has left Sucker Punch Productions. Jaime has worked on several popular titles for both Microsoft and Sony, his latest work being the lead designer for Infamous: Second Son. Why Jamie has departed from Sucker Punch Productions is still a mystery.

I’m excited for people to get their hands on it. And yes, I have left SP, Not really talking about it yet, tho.

We’re unsure if the departure was in good terms or not but we do know that Jaime has worked on several popular titles. For over 12 years, Jaime has worked with Bungie creating the Halo series and the upcoming Destiny title. Once Jaime Griesemer reveals just why the sudden departure and just what will be coming next, we’ll keep you posted.

[UPDATE]

Jaime made a statement to Gamespot about his departure from Sucker Punch.

I appreciate all the well-wishes on the news that I am leaving Sucker Punch, but please don’t take the timing as cause for concern about Second Son–it’s a great game that I am proud to have on my resume and I can’t wait for everyone to play it–or Sucker Punch–a studio on the rise with a bright future–or Sony–a great organization with some of the savviest, most pro-gamer executives in the business. And while I am honored to be mentioned in the same articles as legendary designers like Amy Hennig and Stig Asmussen, please don’t look too hard for some sinister pattern.

The truth is that any creative, vibrant industry is necessarily volatile; the only sure bet is that the next few years will not look the same as the last. Change is part of the job, but along with the upheaval and uncertainty, there’s opportunity and new challenges. It’s an exciting time to be a free agent and I’m going to go see what’s out there. Simple as that…