Speculation about a new engine followed after Call of Duty: Ghosts was shown at the Xbox One reveal on Tuesday. However, an announcement made by Infinity Ward’s animation lead Zach Volker has confirmed that the engine used in the game is not a new one but is one with “significant upgrades”.
Speaking of the Ghosts engine Volker said, “When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine. We’re not talking about throwing it all away and saying we’re starting from the ground up”.
Responding to queries Volker also added that it was an impossible task create a new engine from scratch in a time period of two years. But he stressed on the fact that the engine has been enhanced remarkably and if a ‘new’ engine meant the general upgrade of the engine and visuals as a whole, then definitely the upgraded version of the engine is something of the same category.
Beat us at words, didn’t he? Let us know below.