Specialists
Angel
- Fixed a bug where Angel’s Supply Bag won’t land when bouncing close to a vehicle
- Fixed instances where Angel’s Supply Bag didn’t activate correctly
- Fixed some occurrences that could cause the mesh of Angel’s Supply Bag to copy itself onto other thrown projectiles
Irish
- Made all vehicle types able to smash through Irish’s Deployable Cover
- Resolved instances where Irish’s Fortification System couldn’t be placed on angled terrain
- Fixed a bug where the APS-36 Shootdown Sentinel would not always stop targets if blocked by a soldier standing on it
- Fixed an issue where players could see the APS-36 Shootdown Sentinel in an infinite firing loop at an unidentified target
Dozer
- The SOB-8 Ballistic Shield and main weapon can no longer equipped at the same time when bashing or entering a vehicle
- Dozer now becomes vulnerable for a short time when the SOB-8 Ballistic Shield is hit by heavy fire such as from tanks
- Dying as Dozer while holding the SOB-8 Ballistic Shield will no longer cause you to be resurrected with the shield active
- Reviving Dozer with the SOB-8 Ballistic Shield active no longer makes you float upwards
- Repeatedly pressing the Prone and SOB-8 Ballistic Shield buttons as Dozer will no longer result in the player having the shield up while prone
- Performing a takedown on Dozer with an active SOB-8 Ballistic Shield will now play the correct animation
- Fixed a bug where Repair Tools caused the SOB-8 Ballistic Shield to deflect bullets
- Fixed an issue where the SOB-8 Ballistic Shield could bash through thin walls
Rao
- Rao’s Cyber Warfare Suite should now feel more responsive
- Resolved bugs related to using the Cyber Warfare Suite ability without an active target
- Once the Cyber Warfare Suite ability finishes, your target is now reset
- Replaced Trojan Network with the Thread Perception Trait:
- When Rao takes damage from enemy fire, he will automatically spot the enemy for himself
Paik
- Replaced Threat Perception with the Eagle Eyed Trait:
- Players damaged by Paik are now spotted for everyone
- Updated Paik’s Mastery criteria to align with her new Trait
Casper
- The OV-P Recon Drone can now be descend with Crouch toggle buttons
- The rotors on the OV-P Recon Drone are now placed correctly
- The spotting sound now plays correctly while using the OV-P Recon Drone
- The OV-P Recon Drone now remembers it’s direction upon re-entry
- Resolved wrong text displaying when OV-P Recon Drone
- Fixed an issue that would sometimes prevent you from flying the OV-P Recon Drone upwards if you entered it while crouching
Boris
- The SG-36 Sentry Gun should no longer clip outside elevators
- A tank running over the SG-36 Sentry Gun will now destroy it
Sundance
- Fixed Anti-Armor Grenades that locked on to targets which were too far away
- Anti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehicles
- Anti-Armor Grenades no longer swap targets when already tracking a target and have reduced maximum range once unfolded and in flight
- Anti-Armor Grenades now have different tracking radius for ground and air vehicles
- Anti-Armor Grenades no longer target Irish’s Deployable Cover or APS-36 Shootdown Sentry
- Anti-Armor Grenades track properly if left sleeping on the ground now, instead of simply exploding
- Improved the speed when switching through Sundance’s Grenade Belt
- Scatter Grenade detonation timings adjusted to let them explode quicker
- Landing on rough terrain no longer causes Sundance to bounce up in the air
- Fixed a rare issue where Sundance’s body could become detached from a vehicle upon entry while landing onto the vehicle from the wingsuit, causing Sundance to become invisible
Falck
- Falck’s S21 Syrette Pistol can now be equipped while swimming
- Fixed an issue in prologue where Falcks syringe did not spawn a pickup on the ground
- Reduced the distance at which the S21 Syrette Pistol’s dart is visible
Mackay
- Made it easier for Mackay to grapple onto moving vehicles
- Players can no longer take damage from the Grappling Hook while downed
- Adjusted Mackay’s walk animation when aiming down sight, the sight should no longer misalign with where shots are fired
- Resolved issues where smoke stopped the Grappling Hook from working
- The Grappling Hook crosshair should now correctly pick up objects while in range
- Looking as far left/right you can while grappling while pressing A/D no longer allows you to slow down or speed up
- Fixed a rare occurrence where entering a vehicle after using the Grappling Hook could cause Mackay to become invisible
HUD / UI
- HUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animation
- HUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgets
- HUD – centered soldier compass direction readout and added positioning arrow shape
- HUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger List
- HUD – added critical state for vehicles
- Added new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS.
- Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game)
- Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m)
- Solved an issue where friendly icons were too enlarged
- The “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical Crate
- The grenade indicator no longer remains after the grenade has already exploded
- The killcard should now always update after being killed by AI Soldiers shortly after self healing
- SG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availability
- Fixed a bug where the minimap didn’t update when entering an air vehicle from the ground
- Fixed a problem that caused hints to disappear on initial deploy into vehicles
- Made animations for the Plus Menu smoother
- Added 24 new options to control the opacity and size of HUD icons
- Added missing Always Traversal Sprint option under CONTROLLER tab
Gadgets
- Fixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same time
- Using the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after use
- Fixed a bug where players were able to deploy items to clip ladders and ziplines which could block passage
- Improved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air.
- Gadgets should no longer be destroyed if a door opens or closes close to them
- Fixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that life
- EMP effect from grenades no longer extend past their visual explosion radius
- Fixed an issue that allowed players to drop Ammo and Medical Crates through thin walls
- CG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hit
- The CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing it
- Fixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaulting
- Fix for issue where users were able to detonate the C5 Explosive while being hacked
- Fixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player died
- The Repair Tool now turns off when a player dies
- Made it easier to place the Insertion Beacon
- You’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on it
- Fixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smoke
- Fixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMP
- Fixing a issue where Smoke Grenades did not explode on moving cranes