Modes
Breakthrough
- Fixed air vehicles being able to spawn at the opponents HQ in start of the round
Hazard Zone
- Successful missions should no longer be shown as failed
- You can no longer use a Redeploy Call-in when all players in a squad are alive
- Removed placement ranking stats from End of Round screen in Hazard Zone
- Adjusted costs of several Hazard Zone weapons and gadgets
- The roaming AI LATV’s should no longer fail to spawn, or spawn at the wrong times
- Soldiers should no longer be stuck in a mandown state
- Hazard Zone end of round now shows all kills, instead of just human player kills
- Hazard Zone end of round now properly shows in round instead of lifetime respawns
- A collected Data Drive will no longer be permanently marked on the minimap
- Players can no longer move their character in Hazard Zone after dying or bleeding out
Rush
- Fixed issues with Rush declaring the winning team prematurely and/or incorrectly
- Deploying gadgets over Rush M-COMS should no longer prevent arming it
Conquest
- Adjusted spawn locations to prevent spawning out of bounds
AI Soldiers
- AI Soldiers will no longer appear lagging while entering a vehicle
- AI Soldiers can now repair combat vehicles in All-Out Warfare
- Improvements to AI Soldiers operating Helicopters
- Improvements to AI Soldiers reviving human players
Soldier
- Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat
- Fixed an issue where dead soldiers or friendly soldiers would block bullets
- Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry
- Fixed players not being able to place deployables in certain areas
- Fixed an issue where the player would not be able to jump or vault after reviving someone
- Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope
- Fixed losing input when jumping on/off the ladders
- Fixed players appearing to fly after meleeing water
- Fixed soldiers sometimes becoming invisible while downed
- Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area
- Fixed players entering a downed state after crashing with an air vehicle
- Fixed players sometimes entering a downed state state while under water
- Fixed players sometimes being thrown up in the air after getting revived
- Fixed an issue where redeploying your soldier could cause dropped weapons to float
- Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone
- Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone
- Fixed an issue where the soldiers could fly when dropping down from steep areas
- Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)
- Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air
- FOV should no longer break after switching weapons on ladders
- Improved traversal across moving objects
- Updated animations for directional vaults
- Soldiers will no longer die when swimming close to or under a water vehicle
Animations
- Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall
- Fixed an issue where reload animations would play incorrectly
- Fixed an issue where aborting a revive caused first person animations to break
- Resolved several corrupted eye animations
- Improved the preview animations of deployable objects
- Improved left arm animations while crawling with a MCS-880
- Improved left hand animations when using an under barrel attachment while sprinting
- Sprinting out of water while swimming no longer puts you in a stuck sliding animation
- Left hand animations should no longer break when entering and exiting vehicles
- Players should no longer experience looping revive animations when downed
- Gunners should no longer sometimes clip behind vehicles while driving
- Made revive animations smoother
- Switching weapons in a vehicle open seat will no longer result in a broken animation
- Toned down weapon movement during initial ADS after deploy
- Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch
- Jumping into water while reloading will no longer cause a broken reload animation
- You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload
- Polished idle animations for rifles