Battlefield 2042 Update 4.0 Full Patch Notes – Is The Game Fixed?


Modes

Breakthrough

  • Fixed air vehicles being able to spawn at the opponents HQ in start of the round

Hazard Zone

  • Successful missions should no longer be shown as failed
  • You can no longer use a Redeploy Call-in when all players in a squad are alive
  • Removed placement ranking stats from End of Round screen in Hazard Zone
  • Adjusted costs of several Hazard Zone weapons and gadgets
  • The roaming AI LATV’s should no longer fail to spawn, or spawn at the wrong times
  • Soldiers should no longer be stuck in a mandown state
  • Hazard Zone end of round now shows all kills, instead of just human player kills
  • Hazard Zone end of round now properly shows in round instead of lifetime respawns
  • A collected Data Drive will no longer be permanently marked on the minimap
  • Players can no longer move their character in Hazard Zone after dying or bleeding out

Rush

  • Fixed issues with Rush declaring the winning team prematurely and/or incorrectly
  • Deploying gadgets over Rush M-COMS should no longer prevent arming it

Conquest

  • Adjusted spawn locations to prevent spawning out of bounds

AI Soldiers

  • AI Soldiers will no longer appear lagging while entering a vehicle
  • AI Soldiers can now repair combat vehicles in All-Out Warfare
  • Improvements to AI Soldiers operating Helicopters
  • Improvements to AI Soldiers reviving human players

Soldier

  • Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat
  • Fixed an issue where dead soldiers or friendly soldiers would block bullets
  • Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry
  • Fixed players not being able to place deployables in certain areas
  • Fixed an issue where the player would not be able to jump or vault after reviving someone
  • Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope
  • Fixed losing input when jumping on/off the ladders
  • Fixed players appearing to fly after meleeing water
  • Fixed soldiers sometimes becoming invisible while downed
  • Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area
  • Fixed players entering a downed state after crashing with an air vehicle
  • Fixed players sometimes entering a downed state state while under water
  • Fixed players sometimes being thrown up in the air after getting revived 
  • Fixed an issue where redeploying your soldier could cause dropped weapons to float
  • Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone
  • Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone
  • Fixed an issue where the soldiers could fly when dropping down from steep areas
  • Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)
  • Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air
  • FOV should no longer break after switching weapons on ladders
  • Improved traversal across moving objects
  • Updated animations for directional vaults
  • Soldiers will no longer die when swimming close to or under a water vehicle

Animations

  • Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall
  • Fixed an issue where reload animations would play incorrectly
  • Fixed an issue where aborting a revive caused first person animations to break
  • Resolved several corrupted eye animations
  • Improved the preview animations of deployable objects
  • Improved left arm animations while crawling with a MCS-880
  • Improved left hand animations when using an under barrel attachment while sprinting
  • Sprinting out of water while swimming no longer puts you in a stuck sliding animation
  • Left hand animations should no longer break when entering and exiting vehicles
  • Players should no longer experience looping revive animations when downed
  • Gunners should no longer sometimes clip behind vehicles while driving
  • Made revive animations smoother
  • Switching weapons in a vehicle open seat will no longer result in a broken animation
  • Toned down weapon movement during initial ADS after deploy
  • Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch
  • Jumping into water while reloading will no longer cause a broken reload animation
  • You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload
  • Polished idle animations for rifles