PS4: Epic Games’ Tim Sweeney Explains Lack Of Global Illumination In Unreal Engine 4
Many PC gamers have blamed consoles for not being powerful enough to run Unreal Engine 4’s Global Illumination tech. In an interview with GameTrailers, Epic Games’ Tim Sweeney decided to shed some light on that matter. Epic Games’ Global Illumination technique is called Sparse Voxel Octree Global Illumination (SVOGI), a technique that was developed by … Read more