Studio head Guillaume de Fondaumière confirmed to Eurogamer, Quantic Dream has already begun working on its first PlayStation 4 project alongside Beyond: Two Souls. Fondaumière confirmed the PS4 offering will be story-focused and feature a character-driven game style.
“Innovation is part of our DNA. We’ve never duplicated ourselves. We never clone ourselves or other people’s projects; we always try to create unique experiences. For us, a new console is another reason to try and innovate. What is certain is that whatever we’re working on on PS4 is not going to resemble what we’re doing on PS3… We’re going to try and reinvent ourselves.”
When asked about how working with the PS4 architecture compares with developing for PS3, he said,
“Incomparable. Very easy. We’ll be able to express ourselves in a more straightforward way. So it’s perfect, it’s excellent.”
He also commented on Move motion controller. He stated there are no plans to make the game playable with the Move motion controller.
“At one point with Heavy Rain, we felt that Move would be interesting, and therefore we implemented it,” “It’s not the case, at least not for now, on Beyond… We don’t think Move is necessary. We can do everything we need to be doing with the Dualshock controller.”
Fondaumière also confirmed that Beyond: Two Souls won’t make support PlayStation Move controller and 3D. It’s no use.
“ First of all, very few people have a 3D TV. Second, we are really pushing the PS3 to its last resorts. We are at the frontier. It would be impossible to keep the same quality and have it rendered in 3D – we would need to downgrade the quality of the game. This is something we could do very easily, from a technical standpoint, but it doesn’t make sense.”