Fallout 4 Survival Mode Details Leak – No Manual Saves, Ammo adds Weight And Many More


Those who were disappointed with Fallout 4’s difficulty at launch can now sleep. As promised, Bethesda is overhauling the Survival Mode to add.. well, survival aspects to the game. The need to eat, drink, sleep, etc.., along with the threat of disease are all things Bethesda has told us about, but they’ve been holding out.

It seems a lot of people were assuming Bethesda was going to half-ass this overhaul, which to be fair, isn’t completely unwarranted.

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Fallout 4 shipped with a few sub-par features that we’d like to see Bethesda touch up, and if their recent dedication to Survival Mode is any sign, it seems they might listen.

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Now, as for Survival Mode, it seems a Reddit user ShaneD53 claims to have uncovered some interesting things in the games files, that point to at least some of the features we’ll see in the new Survival Mode. Bethesda seems to be showing little to no mercy here.

Also, it seems Bethesda themselves have confirmed this information is correct. Nice job to the finder.

Saving/Resting: We’ve been absolutely spoiled with the aspect of save/load in Bethesda games. Mess up? No problem, you quick saved moments ago. Not anymore with the overhaul. No more hard saves or quick saves. Saving will be done when you sleep or rest. Beds and sleeping bags are now your best friends, but it’s unclear how auto saves will work.

Fast Travel: Ah yes, getting across the map in seconds. This feature will actually become disabled entirely in Survival Mode. Better learn the map.

Encumbrance: Like New Vegas’s Hardcore Mode, ammo will now have weight. The bigger the caliber, the heavier it is. Don’t go over your carry weight though, or your Endurance and Agility stats will be lowered, along with periodic damage to your legs and overall hit points.

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Compass: Your compass is nerfed in logical ways. No more enemies appearing as red dots and you’ll have to be closer to markers that indicate a new location in order for them to show up.
Adrenaline: It’s unclear how this works completely, but here’s what we have. You’re given the adrenaline perk automatically, which increases damage in battle. However, it’s raised in rank by killing, not leveling. It also appears that resting will lower the rank.

Wellness: Wellness represents your health. If you eat, drink, sleep, etc.., you’re fine. If not, you will take stat hits to all of your SPECIAL, raise your Fatigue, become more prone to disease, and take damage.

Fatigue: As mentioned, Fatigue is raised by Wellness being lowered. The higher the Fatigue, the less action points you have for VATS and sprinting.

Disease: Probably one of the coolest additions, Disease can come from many things. Uncooked food, unpurified water, getting hit by disease-ridden enemies can all lead to infection. Cured with antibiotics from a chem station or doctors.

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Crippled Limbs: Sleeping will no longer heal you or your limbs, you must use a stimpack.

Companions: No, companions will not be able to die. However, they will not get back up on their own when downed, but will crawl home if left uncared for. You monster.

Enemies: Enemies will now repopulate cleared areas over a longer period of time.

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That’s all we know for now, and there’s no official release date for the overhaul to Survival Mode, but we’ll be sure to let you know when there is.