Xbox Scorpio’s dev kit has a feature that fans are demanding be included in the final console


People are losing their minds for the little frame rate counter on the front of the Scorpio dev kit, something that PC gamers have taken for granted.

When you’re gaming on a PC, you can pop up a little counter in the corner of your screen that tells you exactly what your frame rate is at any time, you can use that to tweak your performance, but a lot of people just use it as a vanity thing, to see how many frames they can grind out with their uber-gaming PC’s. Nothing wrong with that, it’s always interesting to see how well games are performing.

Console players, however, are more used to just taking what they get – assuming they’re getting good performance, but not really worrying a whole lot about graphical settings or trying to optimize or improve things, because it’s just a different world, there’s less of a tweaking mentality. With the Scorpio coming along and claiming to be an absolute beast in terms of performance, it’s no wonder gamers are saying “Prove it.

It makes perfect sense why developers would want to know the frame rates, so they can see which parts of the game are slowing down and where they need to optimize, but players want this feature to stick around. It really holds the hardware makers, and software makers, feet to the fire. You want to claim this is the most powerful? If we’re paying huge bucks for an elite-tier console, of course we want to see how it’s performing in real-time, if for no other reason than validation and gratification.

“The kit sports a real-time clock and battery backup, as well as an OLED screen with navigation button on the front of the box and five programmable buttons,” revealed Gamasutra. “This seems like a small but meaningful quality-of-life improvement for devs: if you’re working with Scorpio dev kits, you should be able to set them up to display useful data like, says, frames per second, at a glance.”

Here’s a quick look at how it looks:

Cue the debates about 60 FPS and how much the human eye can even see…