Watch One Knight Take On 100,000 other Knights All at Once

Have you ever felt like it’s you against the world? In this game, it is.

In a Stream Greenlight game called Ultimate Epic Battle Simulator, you can put together all sorts of epic battles. It’s a crazy battle sandbox style game where you can see what would happen in crazy hypothetical situations. Want to see what happens if 2 knights fight 10,000 chickens? Or 300 Spartans took on 20,000 Persians? Or Chuck Norris going up against 4000 Roman soldiers?

There are endless possibilities of the situations you can put together in this game, and we can only imagine there are more on the way as Steam has reached out to them in order to further develop this title.

There are no limits on the size of the battles you can create, it just comes down to what your PC can handle:

“The size of a battle is completely up to the player as there is no set limitation. My build (GTX 980TI, i7 6700k, 16 gigs ram) can get 60+FPS when looking at an entire army of 8-10k. But this video has a much larger battle of 27k which ranges in FPS from 25-60. This is because when I am playing at ground level with obstacles everywhere, not all characters are visible at all times. The whole reason all this is possible is because of the unique approaches taken to render and process this many characters. Even if you have a low end gaming PC you will still experience battles far larger than your rig would normally handle in other games” – brilliantgamestudios on youtube

It’s the ultimate way to settle the “Who would win in a fight against…” debate. It’s still in the early stages, having launched in December and uploading their most recent update on Feb 22th, but we’re looking forward to seeing where this one goes, there’s so much potential for off the wall fun, especially if they add in more pop culture figures and historic armies.

A new feature called possession allows you to take over one of the characters, so this is no longer just a spectator sport.

Are those ants? Nope, they’re knights.

How do they manage to get so many characters on screen at the same time? Here’s some info from the dev…

“Unfortunately there really aren’t many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine.”

Check out the following video to see it all in action for yourself, and make sure you pop over to Steam to show some support if this is a project you’d like to see more of.