Todd Howard finally admits Fallout 4 dialogue system “didn’t work as he expected”

Bethesda Game Studios is one of the most well respected in the industry. It’s easy to see why, considering they make a quality product that keeps our attention for years after release, and they do it without a multiplayer experience. But perhaps something that sets Bethesda apart from the others is what Todd Howard did during an interview at E3 2016.

Todd was sitting down with Danny O’Dwyer, talking about all things Bethesda, when Todd mentioned that Fallout 4‘s dialogue system didn’t work out as he expected. He had quite a bit to say actually:

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I think our fans are used to it over time, that we do like to try new things. And we’ll have some successes, you know I think the shooting in Fallout 4 is really good, I think it plays really well. Obviously, the way we did some dialogue stuff, that didn’t work as well. But it was I think — I know the reasons we tried that, to make a nice interactive conversation, but [it was] less successful than other things in the game. For us, we take that feedback, and I think long term.

Or other things we did in the game, like the choices you have in the end. When we have an opportunity with something like Far Harbor, like ‘Okay, how many ways can it end?’ Let’s give them more choice with something like that. And so it’s not just a one-off, meaning Fallout 4 comes out and then we forget about it.

I think it’s an ongoing thing, and I think that kind of feedback we get is really, really helpful. And you’re right that everybody does have an opinion, and I think that’s good.”

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via Bethesda

Todd Howard outright admitted that a major part of Fallout 4, the dialogue system, didn’t work out. It’s incredibly rare that you see anyone, much less someone trying to sell you a product, admit that there’s a glaring flaw in said product.

Now, admittedly, the dialogue system wasn’t broken by any means to most gamers. It’s just.. different in a bad way than it was from previous Bethesda games like Fallout 3 and Skyrim. It seems safe to say that Todd recognizing this means we won’t see a similar implementation of Fallout 4‘s dialogue in future titles from the company.

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via Bethesda (mod by Cirosan and shadwar)

It’s also worth mentioning that there’s a very easy way to fix it in Fallout 4. Modders were very quick to release a mod that tells you everything your character will say before you make your choice. It’s available for PC here and for Xbox here. You can be sure that once mods are rolled out on PS4, it’ll be one of the first uploaded.