Image: PC Gamer
Unturned is a free to play sandbox zombie survival game released in 2014. The game was developed entirely by Nelson Sexton, who was then a 16 year old guy. Since the releasedof his game, Sexton has also developed and implemented more than 150 updates for the game. He has been providing these content to the community every week.
Although it seems impossible for a single person to handle the pressure of managing a game, Nelson Sexton has done it all alone and brilliantly too. He’s been adding some nice patches to the game which contains police helicopter, thief costume, waffles, pizza, nailgun etc. (Source: PC Gamer)
Sexton’s only goal is to create a perfectly limitless Walking Dead experience and he toils really very hard to achieve that. PC Gamer‘s Luke Winkie talked to Nelson Sexton about Unturned sometime back. Here are some excerpts and details from that interview.
He said, “On a day-to-day basis I pick something that looks interesting to work on, work on a bit, finish it, and move on to the next thing.”
“I’ll go through these cycles where there’s a whole bunch of stuff on my to-do list and I’m like ‘I’m going to busy for a long time, there’s all these cool things to work on,’ and it’ll get closer and closer to being empty and I’ll think ‘maybe the game will release soon!’ But then there’s always a ton of new suggestions I want to add and the list gets huge again,” he added.
Sexton’s Unturned is the third most owned game in Steam and has been downloaded more than 24 million times. The total number of owners of Unturned is equivalent to that of Counter-Strike Global Offensive.
Unturned has the aesthetic similar to that of Minecraft or Terraria. The players of the game need to keep themselves safe in the zombie-infested Prince Edward Island by keeping the four vitality meters viz. health, starvation, thirst, and disease in control. The game also has crafting, skill and fort systems along with some other servers which brings in a change on the difficulty and scalability of survival.
The game has been released for two years now and it has continuously received new additions like weapons, animals, food items, buildings, new types of zombies, VR support and a multiplayer-only arena game mode. It’s amazing how a teenager has managed to acquire such nice programming skills and has been able to provide support to such a huge community.
“I remember one day I came home from school and I was thinking about adding an attachment system, where you could add a grip to a gun or a silencer or stuff like that,” said Sexton.
He adds,“Just in that evening I went through every single gun, added attachment points and the attachments, and by the end of the evening that version was in the game.”
Most of the online games by giant companies with huge communities are looked down upon by them. For example, in Hearthstone, the community had to plead Blizzard for two years until they finally gave them the access to the additional deck slots. Similarly the support of EA’s SimCity has been pathetic, while Capcom didn’t even mollify the player’s base in Street Fighter V for the next six months since its release.