When GoldenEye 007 dropped for the N64, it changed the way people thought about shooters on consoles. It opened up the doors for an entire genre to follow, and occupied countless hours in many of our childhoods. Who doesn’t have fond memories of playing this classic title by Rare?
Staying up all night playing split screen on a tiny little monitor with a huge tangled web of controller wires in front of you…
In 2017, GoldenEye will be celebrating its 20 year anniversary, but the festivities are starting early thanks to Jude Wilson, a university student interested in environment design, who remade the Facility level from scratch using Unreal Engine 4.
“I have combined the N64’s original layout with the films’ look and feel using Unreal Engine 4. I have tried to get it as realistic as possible, using the films interiors, props, and lighting, but remaining true to the original game at the same time.” – Jude Wilson
Here’s what he used:
Just in case anyone else wants to re-create the rest of GoldenEye just in time for the 20th anniversary (hint hint), here’s the software that Jude used to take an old game and make it better.
- 3DS Max
- Marmoset Toolbag 2
- Substance Designer
- Unreal Engine 4
People growing up on games these days take a lot of things for granted, but if it wasn’t for the previous generation of gamers and developers there wouldn’t even be anything to feel nostalgic about in the first place.
By now, you’re probably dying to see the video. Congrats on having the patience to read an article before immediately scrolling down, may your patience bring you great virtue. Anyways, check it out:
This was all done for a class project, so shoutout to Jude Wilson for sharing his work and we’ll keep an eye out for his name in the credits of future AAA games.