Video games can offer gamers an escape, adventure, or even a nightmare. A nightmare is what gamers experienced in 2016 with these titles. Even though gamers are notoriously hard to please (science, bro), and their expectations rarely ever met, there are still plenty of games that just can’t be defended from criticism.
Overall 2016 was a great year for games, but it wasn’t without its mishaps too. We give you eight titles that left us wanting more.
Mirror’s Edge Catalyst:
Mirror’s Edge, the original game that EA released, was a welcome breath of fresh air. It included some refined, original mobility mechanics and it was an incredibly solid release when it came out. EA didn’t manage to capture that same magic that made the original so special when they released the sequel earlier this year. It simply came and went, like most disappointing titles. The game was extremely repetitive, and player frustrations with the lack of depth in the gameplay became all too apparent. Under the radar? It never even got close to appearing on the map.
It felt like Ubisoft’s The Division was in development for a long time. Regardless of the game not really looking or performing how it did in stage and tech demos, The Division wasn’t actually a necessarily bad game. It’s just that after an initial play-through of around twenty hours, that was it. Time’s up. Nothing left to do. That’s the disappointment here. Ubisoft tried to compete with Bungie’s Destiny in 206 and didn’t hit the same sort of highs that Destiny did. There were no raids, no longevity, no real excitement built around DLC and added content. It was also plagued with technical issues on the console and PC port. Especially on the PC port in which information about players was stored on hard drives instead of servers allowing hackers and modders to essentially cheat the multiplayer aspect of the game. Not very welcoming.
The release of Titanfall 2 and its campaign to better Battlefield 1 and Call of Duty was just a bit sad in the end. Even though TF2 had clearly been well-thought out and designed by Respawn, whom are experts at the FPS genre in the first place, the game simply did not sell enough copies. Being wedged between EA’s Battlefield and Infinite Warfare and the Modern Warfare remastered certainly didn’t help. But that wasn’t all of the problems that TF2 faced. A simple visual design could have put many consumers off as well as its predecessor being a Microsoft-only exclusive could have upset the market for the sequel. The fact that the sequel was due to hit both platforms was not very heavily advertised.