Every year means more great games for us to enjoy, but it also means more disasters. Some games are so close to being great, yet still so far. Regardless of who is held responsible, that doesn’t change the fact that countless gamers dish out their hard-earned cash for less-than-satisfactory experiences.
6) No Man’s Sky
People loved the initial concept for the game – it was ambitious and sounded like great fun. They also liked the idea of of throwing their support behind a smaller development team with with a bright, big future ahead of them along with a proven track record from their previous jobs. Prior to No Man’s Sky, Hello Games had some Joe Danger titles under their belts as a team along with some prestigious titles before coming together to form Hello Games, but nothing could have prepared them for the storm that was coming.
Shortly after the announcement of No Man’s Sky, their offices were flooded by a nearby river, and a lot of their development hardware was destroyed. In hindsight, this looks like some kind of Biblical prophecy, foreshadowing the mess that was coming.
The launch of this game was one of the most anticipated of all time. No Man’s Sky, however, spectacularly failed to meet the expectations of most fans. Whether that’s our fault, or the developers, depends on how you see things. None the less, it’s hard to say that things went smoothly.
5) The Division
This game certainly was divisive, so the name is fitting. Despite basically being broken at launch, and riddled with bugs and glitches, The Division set launch-day records for Ubisoft and there is even going to be a movie starring Jake Gyllenhaal.
They broke launch records for new intellectual properties, as well. Unfortunately, early hiccups left a bad taste in the mouths of a lot of players. Ubisoft seem to have truly frustrated their audience (once again) with a game that fell short of meeting expectations and potential, none the less is gained a big following and hopefully they’re able to iron out some of the kinks for a sequel.
4) Mafia 3
The third title in the Mafia series launched recently to mixed reviews. There are certain things they did really well, such as the navigation features, which didn’t have the luxury of GPS due to when this game takes place, but they found something even cooler to implement in a creative way. It doesn’t seem like that was enough to woo gamers, because the expectations were set so high.
There’s definitely some fun to be had here before the game makes its inevitable walk towards the bargain bin, but a lot of gamers felt it could have been much better.
3) Titanfall 2
The first Titanfall game took a lot of us by surprise, sending a breath of fresh air into the FPS genre and offering up a solid alternative to the Battlefields of Duty. For a new IP, the first Titanfall game did really well, and left people hungry for a sequel where some of the little problems would be fixed, and all sorts of great new things would be added.
That’s not quite how it panned out, as Titanfall 2 did very poorly in sales, being overshadowed by Battlefield and Call of Duty. Additionally, a fairly standard art style could have put some consumers off, along with a lackluster marketing push by EA.
2) Street Fighter V
If you’re Capcom and you’re releasing a new incarnation of a classic series, it’s hard to completely mess it up. You’ve got decades of nostalgia on your side. One of the ways to mess it up? Leave out huge chunks of content so that it doesn’t even seem like a complete game.
A lack in characters and interesting gameplay options hurt this game severely. The online servers were a barren wasteland, where only the bravest dared to venture. Without a lot of competion to play against, the game quickly became stale and failed to meet the bar set by previous Street Fighter titles.
1) Star Fox Zero HD
Another hugely-anticipated game in a classic series, Star Fox Zero HD was released on the Wii U to less than favorable reviews. Critics noted that game’s awkward controls, length, and the similarities to past games in the series. Fans wanted something that was a StarFox title, but also brought more freshness to the table rather than a new coat of paint.
Game critic Jim Sterling mentioned that the game was tiresome to finish because of the bad controls, and that Nintendo had resorted to using gimmicks to market the game.