Both the PS4 and Xbox One are just getting started in their respective cycles and it’s safe to assume the best is yet to come. Still, two years is a long time for any console and they have both had their fair share of releases.
Needless to say, not all of them turned out as expected and today we look at the ones guilty of being not being able to deliver good on the promises made (or most of them).
DriveClub is the perfect example of promising too much and failing to deliver on almost everything. The game was supposed to be one of the selling points for the PS4 and thanks to its beautiful visuals, got people very excited as well. The developers promised a bevy of interesting and seamless features like an vast world, seamless online multiplayer and social networking features among others.
But the game turned out to be a disaster and even the makers themselves admitted that it was a huge “disappointment” for everyone involved and left them “embarrassed”.
The game was far from anything revolutionary or exciting as it was shown to be during its E3 demo. If anything it is nothing but an example how not to royally mess everything up when it comes to making videogames.
Ryse: Son of Rome
Ryse: Son of Rome was to be the perfect Xbox One launch title and with Crytek’s extremely able hands riding behind the project, there were but only a handful of skeptics that thought otherwise.
Unfortunately, upon its release the game not only proved them right but came as a huge shock to gamers worldwide. The game of course looked stunning but that was all there was to it. It’s gameplay felt rushed and broken and you never felt in control of what was going on, thanks mostly to its over-aggressive QTE sequences that felt forced and always kept you from getting involved in the game.
Having an abysmally low playtime didn’t help causes either. Ryse: Son of Rome was as much a disaster as Kinect, the device it was meant to be optimized for and we all know how that went.
Street Fighter V
I am a huge fan of the Street Fighter franchise and have always looked forward to its next installments but the moment Capcom announced this project along with the fact that it was going to be console-exclusive to PlayStation initially, I knew where things were headed from the get go.
And it didn’t came as a surprise when the game released and proved all my concerns to be correct. Not only does Street Fighter 5 has the least amount of content among any of the games in the franchise at launch, it also comes across as a broken and rushed product.
The controls feel shaky, most of the features are locked right now including challenge modes and an in-game store, making it seem like more of an demo than a full-priced product. It just feels like Capcom were under immense pressure to release it before even getting a chance to complete the game. This has led to widespread criticism and poor sales performance.
One can’t help but wonder if this might be the final Street Fighter game to release for a very long time or I daresay ever. Hopefully, Capcom will work tirelessly to make SF V a very solid game (via updates) before they pull the plug on the franchise.
Titanfall was being considered to be the Call of Duty killer we’ve all been waiting for and not without reason. It had the perfect recipe for being one: ex- Infinity Ward developers going rogue and joining hands with EA to create a shooter for Microsoft that wasn’t limited by anything but ambition.
Access to unlimited resources, a team who’s known for creating some of the best Call of Duty experience to date coming together to create an completely new IP that would change the course of gaming forever.
We all know how often such ambitious projects go terribly wrong and Titanfall was no different. To be fair, it wasn’t exactly a bad game but thanks to the hype and the high standard set for itself, the game really fell short on almost everything. Although the effort was there, the game simply wasn’t innovative enough to really topple Call of Duty or any other game for the matter.
Having several launch issues including online connectivity issues, a lack of a single player campaign and not enough content at launch added to it woes and although the game performed fairly well at launch thanks to the enormous hype it was riding on, it quickly died down and didn’t see the kind of growth EA or Microsoft expected it to.
However, a sequel is said to be in development and we hope it proves to be a better game in every aspect than its less than great predecessor.
The Order: 1886
The Order: 1886 is to the PlayStation 4 what Ryse: Son of Rome is to the Xbox One. Both games promised the world, are arguably the best looking games on its respective consoles but lacks any depth to it to really make for a great gaming experience.
The Order: 1886 felt rushed and had little to offer in terms of gameplay and felt more like a stretched out movie than a videogame. You rarely felt in control and the sequences felt forced and automated than anything else.
On the bright side, it looked absolutely stunning and gave you an idea of what the PS4 was truly capable but was definitely not worth paying full price for. We hope to see similar but more fleshed out gaming experiences on the PS4 in future. With Uncharted 4: A Thief’s End releasing soon and Naugthy Dog releasing such an exciting story trailer recently, we definitely have our hopes high.
Halo 5: Guardians Single Player
Halo 5 was the first proper AAA exclusive to release for the Xbox One and undoubtedly expectations were at an all time high. Surprisingly, the game turned out to be very good and I actually enjoyed the multiplayer a lot.
323 Industries did a more than decent job and fixed most of the issues that Halo 4 had and improved upon things that made Halo 3’s multiplayer enjoyable while adding copious amount of improvements to keep things fresh. All in all Halo 5 is a very decent game and the community and developer support post-release has been satisfying as well.
Now, that’s where it stops being good. Halo is known to have some amazing single player campaigns as well and everyone expected no less from Halo 5 but this is where things went south. To start off, Microsoft had this over the top marketing campaign featuring Master Chief as this evil Vigilante being hunted down by the same people whom he served for so long.
However, the actual game hardly had any context with the marketing campaign and turned out to be a damp squid. This obviously enraged more than a few people and they called out Microsoft for blowing things out of proportion and then failing miserably to deliver on it.