“Sledgehammer is approaching this as a next-gen-first development,” says Hirshberg. “Obviously in the console-transition year, anyone who developed a cross-generational game last year had to deal with the fact that the technology of the next-gen platforms was still coming into focus and changing quite a bit during the development process…. Now that we have the next-gen hardware out in the marketplace and solid, that is our primary development.”
Hirshberg believe the three-year development cycle will benefit the Call of Duty series and will allow the development teams to take advantage of the current generation consoles.
“On the two-year cycle, with the level of content we were putting in the games, it became a real horse race each and every time to get everything done that we wanted to get done. With next-gen hardware, we’ve got more capabilities than ever before to play with and we want to make sure our developers have the time to innovate, iterate, to bring the best creative vision and the most possible polish to each and every game.”
The main focus will be more on new generation hardware on the PlayStation 4 and Xbox One for the upcoming Call of Duty title. Regardless, gamers who don’t have access to a PlayStation 4 or Xbox One console can rest easy as there will still be a PlayStation 3 and Xbox 360 copies of the game. We can assure that the PS3 and 360 versions of the game will be lacking compared to the PS4 and Xbox One copies.
“There are still a lot of people playing on current gen, and we want to deliver a great experience for them as well. But it will be a next-gen-first production and the current-gen game will be a version of that.”