Sony has been doing very well at winning over consumers for their upcoming PS4, especially when they stress the importance of games.
They plan on getting as many games as they can out there, and one of those games will be a free-to-play title by Digital Extremes called ‘Warframe’.
The Creative Director of Warframe, Steven Sinclair was recently in an interview where he discussed the upcoming game, and the experience working with the PS4.
Sinclair states, “Independence! When we pitched the original idea it was too risky for the people we talked to. When we had freed up a few people (almost a decade later!) to work on what was next, we found ourselves coming back to those ideas we had to shelve.
“Free-to-play was a way we could start small and build something without taking a publishing contract and without losing creative control,”
When asked what was the motivation to develop for the PS4 he answers, “PS4 is a powerful console with great connectivity and online features. It lets us bring over our high-end visuals without compromise, with the promise of pushing it even further in the future.
“The PS3 was a great machine and the SPUs were insanely fast if you customized your code for them – with the PS4 the power increases yet at the same time being more generalized. We got our Warframe engine up and running in just three months on PS4 – it was such a pleasant experience… with Warframe being a ‘new’ franchise, I guess it just made more sense from an intuitive level to look to future platforms,”
The Warframe beta is currently available for PC and should be launch on the PS4 around the same time the next-gen console is released. Sometime in November, keep checking back for more updates.
What are your thoughts on the developer’s insight? Comment below.