PlayStation 4 Has No Performance Bottlenecks

The masterpiece PS4 is yet to be Sony’s best phenomenal  pieces of hardware. The power  the PlayStation 4 provides , which is perfectly “balanced” developers will not  find a performance “bottleneck.” Michiel Van Der Leeuw, technical director at Guerrilla Games, has told Edge.

“The fact that the best pieces of hardware are also devised from, or optimised versions of, the stuff we find in PCs doesn’t make it any less a console,” Van Der Leeuw explained. “A PC is a number of parts that also [have] bridges in-between, where there are inefficiencies that may [come in if they’re not] exactly the right match.”

With the PS4, Sony’s making sure issues doesn’t exist  “We’ve got the right amount of memory, video card; everything’s balanced out,  It was a very conscious effort to make sure that – with the speed of the memory, the amount of compute units, the speed of the hard drive – there would not be any bottlenecks.”

“I think it was for more than a year that we knew the main ingredients and there was just discussion after discussion trying to find a bottleneck,” he said. “Take a look at this design; try to find the bottleneck.”

PlayStation 4 is expected to launch globally later this year.

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