In an interview with CVG, Mark Cerny, PS4’s lead architect, dwelt on a variety of subjects. Innovation was on the fore in his mention of various aspects of the PS4.
When asked whether the PS4 was innovative enough, he replied,”The hardware is an enabler. We are very intentionally trying to make the hardware easy to learn and difficult to master. When you think about innovation, I think that is going to be satisfied by the larger user experience that surrounds the games.”
“I’m talking about a true friends’ network, the ability to download as you play, the ability to see what your friends are doing in real-time, sharing screenshots and videos. The experience is that, when you play a game, you feel like you’re on an adventure with your real-world friends.”
As of now, Sony’s goal is to distribute the PS4 as far and in as many numbers as possible. He himself raised the question as to where the console fit in the bigger picture of the world where there were a multitude of gamers with different tastes.
Going on to answer his own question, he said,”So, certainly on year one, the focus is on core gamers. But I wanted to make sure there was a game in there that the rest of the family could enjoy. My intention is that Knack will be people’s second purchase when they go to the game stores. Get Watch Dogs all for yourself, but get Knack for the rest of the family. When we start welcoming the kinds of experiences that those billion people enjoy, then the future of console gaming gets very bright indeed.”
Indeed, interesting times are coming. What games will you be purchasing in the first year of the PS4 release? Do let us know.