Kojima Metal Gear Solid: The Phantom Pain “Too Big To Clear”


If you’re on the edge if you should pick up Metal Gear Solid: Ground Zeroes on count of the game being rather short, you should make note that Metal Gear Sold: The Phantom Pain won’t have that problem as it’s significantly larger. How large you say? Well to put it in perspective, creator Kojima feels that the game is too big for most players. Are you going to be one of those players? We’re thrilled for a long campaign but surprised that the game may actually turn players away from the mere fact of how long it will take in order to complete.

IGN has the chance to chat with Kojima where he spilled the beans that he’s actually worried if he made the game too big. During the interview, Kojima revealed that the game will be at least 200x bigger than Ground Zeroes and that alone may turn potential players away.

“The Phantom Pain has the risk that people won’t be able to finish the story as it will be more than 200x bigger than Ground Zeroes.”

Kojima has even stated in the past that one of the main reasons The Phantom Pain has been made in what is now current generation consoles is for the mere power. Past generation consoles wouldn’t have been able to process the power that the game will contain. Nevertheless, Metal Gear Solid fans will have time to gear up for the epic tale that lays await for them. The Phantom Pain is aimed for a 2015 release but let us know in the comments below if you plan on playing through The Phantom Pain and if you believe having a long campaign is a turnoff.