Last month, Bethesda Game Studios released their built-in modding interface for Fallout 4. The interface was actually faced with a fair amount of skepticism upon release, with many PC users deciding to boycott the built-in interface in favor of more traditional and familiar methods, such as the Nexus mods site. For console players, however, the modding interface was a godsend.
For one of the first times ever, console players would be able to install mods. In terms of Fallout 4, this essentially helped increase the replayability of the game, offered a wider variety of things to enjoy, and so on.
Native support for modding on a console game? Unprecedented.
The upcoming PS4 release of the modding interface will be anything but that, though. On June 15th, Bethesda Game Studios offered an update on the current situation with PS4 mods:
In preparation for the upcoming PS4 private mod beta, PS4 Mod support is now available with the latest Creation Kit Update. Modders, please update to the latest Creation Kit to start uploading your mods for PS4.
The bad news…
That’s all well and good, but there’s further down, they had the following to say:
PC textures are used. Memory and performance issues may occur. We are working with Sony on optimal texture exporting support in a future update.
Sound files are currently not supported. PS4 sound format is a proprietary format. We are working with Sony on sound file processing support in a future update.
PS4 Mod Storage limit is approximately 900 MB at present. Please do not upload mods larger than 900 MB. We are working with Sony to increase this limit.
Most of this seems easily fixable – with the exception of the fact that PS4 mods can be no larger than 900 MB, less than half of the Xbox One’s 2 GB limit. This would be a serious problem for PS4 players, and would essentially render many of Fallout 4’s biggest mods unplayable. The other 2 issues are addressed immediately – “support in a future update.” The latter of the 3 is the exception, with no mention of a future update.
It won’t be too long now until Bethesda releases the modding interface for PS4 – here’s to hoping that by the time they do, that 900 MB figure is a thing of the past.