According to Infinity Ward’s Mark Rubin, Quick-Scoping in Call of Duty: Ghosts may no longer be included. Many people will be happy about this and many will not, depending on which side you on.
Quick-Scoping has been such a big deal in Call of Duty personally. Many people intend to use sniper rifles because it required player with high skill at long range. Now, at the same time some people over recreated the facts that it’s one of the most powerful weapon after, Knife, Tomahawk, RPG, and Shot Gun and it’s unfair to a lot of players.
Down below you can read Rubin penned a statement on the matter to fans:
Update/Clarification regarding Sniper Rifles:
One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.
The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.
However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.
See you in game!
How do you feel about this statement regarding the possibility of quick-scoping being gone completely?
Call of Duty:Ghosts will launch November 5th for PS3 and November 15th for the PS4.