The Crew had been touted as the ‘biggest game ever made’ by publishers Ubisoft during their E3 2012 presentation. What we thought as a probable exaggeration was further substantiated by Ivory Tower COO Ahmed Boukhelifa. The revealed details do not cease to impress.
The claim that the game encompasses the whole of the US has been described as a “poetic licence” by Boukhelifa. However, he added,”It’s really massive, really huge. It’s over 10,000 km of road.”
In his words, the massively huge world map “opens the road to much, much more gameplay experiences than before. You have this huge open-world. We spent lots of time-building a physics model with the goal to create all the cars with differences in handling, but also to tune them and make them behave correctly whether you’re on a dirt track, completely off-road, roaming the mountains, on circuits.”
New gameplay and cars are added as the player progresses through the five regions which consist of the world of the game. Ivory Tower spent about a year in research and spent much time in deciding just how much to include. “We thought ‘big’, because we want this exploration, we want to [be able to] cross the desert, but not to be too big for the experience that was there.”
“So the size we have today, I think, is the perfect fit and balance for the game we wanted to do”.
Referring to the fact that the racer is like a MMO, Boukhelifa added,“The way we work is we split, technically speaking, the area around you is peer-to-peer, all the MMO services, they come from the server. Those MMO services can manage for everyone in the world from a selection of localized servers and those servers network together.”
Apparently, this means that there will not be a limit to the number of players in the game.
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