It is no surprise that Call of Duty: Infinite Warfare is one of the most despised (yet profitable) games ever to be released. Despite the severe backlash received from their lastentry, Activision has finally answered the million dollar question: “Was CoD: WWII developed because of the Infinite Warfare’s negative reception?”
Despite selling over 12 million copies, the Call of Duty audience has been divided, with a good portion of fans stating the game’s heavy emphasis on sci-fi was the straw that broke the camel’s back.
After Activision had announced that the next Call of Duty would return to Word War II and go back-to-basics, many began speculating whether or not the publisher was hitting the panic button.
According to Rob Kostich, vice president at Activision, Call of Duty: WII ‘s development began before the publisher even had an idea of the Infinite Warfare fiasco.
“Given our three-year development cycle, we made this decision long before we even knew what the response would be to Black Ops III, let alone Infinite Warfare,” he explained.
Additionally, Kostich went into detail on why returning the series to World War II was the right move three years ago.
We felt WWII was definitely the right direction. We hadn’t revisited that era since World at War in 2008, and we thought Sledgehammer would do a great job with the game.
Well, there you have it, folks. Call of Duty: WWII was Activision’s lucky break. Call of Duty: World War II is set to launch November 3rd on PC, PlayStation 4 and Xbox One.