8 Horribly Broken Games That Should Have Never Been Released

Most games have at least a few little bugs and glitches at launch, it’s something we’ve come to expect. Sometimes, it goes a lot deeper than that. Whether it’s online servers that can’t handle the hoards of players on launch day, or game-breaking bugs that make it unplayable, there are certain things that can tank a highly anticipated game during the first week, and most of the time they’re not able to recover. Gamers are willing to overlook a lot for their favorite franchises, but there’s only so much they can handle.

Here’s a rundown of 8 games that were hugely anticipated and set to be massive smash hits, but just weren’t ready for the limelight…

8. Battlefield 4 – 2013

image: whatculture.com

image: whatculture.com

Anyone having flashbacks of “Cannot connect to EA online” after seeing this title? Battlefield 4 has so much potential, and there is an awesome game underneath there, when you were actually able to play it.

It’s been a few years, and there’s still a constant flood of complaints and issues from players, despite multiple patches. It seems as if the new naming scheme, going back to Battlefield 1, is a way to get a fresh start and leave this one in the past.

7. Assassin’s Creed: Unity – 2014

image: digitaltrends.com

image: digitaltrends.com

When the developer themselves apologizes profusely and a mandatory day 1 patch, that is a sign that things aren’t going great. After a few attempts to sort out the game, they ended up releasing a massive 40gb patch.

It wasn’t a bad game, it just wasn’t ready yet… If they had taken a little extra time to sort these issues out before shipping it, nobody would have batted an eye, but of course there’s all sorts of pressure to meet deadlines, even when they aren’t realistic, and so the art suffers.

6. Tony Hawk’s Pro Skater 5 – 2015

image: whatculture.com

image: whatculture.com

This franchise has a special place in the hearts of many gamers who were first introduced to it on the PSX. We’ve given the series some slack over the years, the first few games were so great and the later ones just weren’t able to recapture that same magic.

With THPS5, it felt like it was an early draft or a knock-off rather than the next series in a beloved franchise. Fans were hopeful when they went back to do a 5th installment of the main series as opposed to something like American Wasteland, but what’s in a name? At the end of the day, it just wasn’t a good game, and it wasn’t finished, and it was broken in many ways.

5. Sonic The Hedgehog – 2006

image: youtube.com

image: youtube.com

This game was big news, and was supposed to celebrate Sonic’s 15th birthday but they probabally should have held off until sweet 16 to get it right. Sega’s rockstar programmer Yuji Naka announced that they were leaving, and left a big hole in the development.

The game was filled with bugs and glitches, after a disastrous development schedule. Due to time and budget constraints, developers were forced to basically ignore bug reports if they wanted to get the game finished at all.

4. Superman 64 – 1999

image: nintendojo.com

image: nintendojo.com

You can’t have a list of some of the biggest misfires in gaming without including this disaster of a title. It didn’t really work, but even if it did, that wouldn’t have really helped. This game was flawed to the core, with few redeeming qualities and none that could do anywhere near enough to make it even half decent. If you dreamed of soaring through the city skies and through space, you were definitely disappointed.

3. Big Rigs: Over the Road Racing – 2003

image: reddit.com

image: reddit.com

After playing this game for a few minutes, you’ll wonder if this is some kind of a joke. Despite being almost completely broken and incomplete, this game somehow sold over 20k units.

2. Sim City – 2013

image: whatculture.com

image: whatculture.com

Why does a Sim City game need to have an always-on connection in order to play it? It’s almost as if they were trying to stop people from enjoying the game. In the name of trying to prevent piracy, they prevented game play altogether.

It took a good week until you could get on and reliably enjoy the game, and by then the door was already burst wide open for a competition like Cities: Skylines to take over. Without the mess that was Sim City, Cities may not have had such a great reception. Not that it wasn’t a great game in its own right, but it’s almost like picking up a copy also allowed you to stick it to EA.

1. Ride to Hell: Retribution – 2013

image: ea

image: ea

Forget about the cliche, uninteresting story or the goofy dialogue. Imagine you’re just riding your motorcycle from one location to another, seems like that should be simple enough, right? But then the ground will disappear, and you’ll fall into nothingness.

This is either very high-art and meant to hold a mirror to society and to give us all sorts of deep metaphorical meanings, or it’s just a terrible and broken game. Sometimes, random bits of the games code will pop up, almost as if to mock you. They did get one thing right, and that’s the title.