When you’re a publisher with a hot new game coming out, and half of the gaming world is waiting eagerly to play it, and the other half is waiting eagerly to talk smack about it if it sucks, things can get pretty stressful. Sometimes the game is great, but things just don’t fall into place for the launch, and you get a bad rep among gamers right out of the gates. That can be hard to recover from. Here are six huge game launches that didn’t go nearly as well as the developers would have hoped.
6. Diablo 3
The hype for D3 was in full force. Everyone who grew up on Diablo and Diablo 2 had booked the week off work for Diablo 3, and couldn’t wait to get playing. This isn’t the only time Blizzard is going to show up on this list, unsurprisingly. It’s not the first launch they botched, but they should have known better after the WoW fiasco which we’ll be taking a look at in a second.
“The servers are busy at this time. Please try again later (error 37)”.
Those infuriating words left many players disappointed. Even if they did the responsible thing and pre-loaded the game, it didn’t matter, you couldn’t even get into single player without being able to connect to the servers, yet the servers were too busy for most of us.
5. Half-Life 2
HL2 is widely regarded as one of the greatest games ever, but instead of leaving the gates in a full sprint towards greatness, Half-Life 2 got off to a stumble. Steam wasn’t yet the de-facto place to buy and launch PC games at the time, and this much-anticipated sequel required players to sign up for, and install, the new Steam client. That’s a bit of an annoyance, but nothing major compared to what we’re used to these days from some publishers… the real issue is that it didn’t work at first, so here’s the sequel everyone had been waiting for but they were SOL.